Category Archives: Action

Digital Games & More: Playing at Playpublik

October 3-5 I got to play some games at Playpublik with other game designers from around the world. Playpublik is one of the many new festivals of urban games/street games/digital games/play that have popped up all over the world in … Continue reading

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Lessons from the Classics: Rethinking Magic

Most RPGs use “fire-ice-lightning” or “fire-ice-wind-earth” elemental systems of magic, where fire is strong against ice and vice versa, ice spells freeze/slow enemies, etc. Offhand can you think of any RPG where the first offensive spell you learn is NOT … Continue reading

Posted in Action, American, Characters, Console, Game Design, Gamecube, Japanese, RPG, SNES, Western | Tagged , , , , , | 18 Comments

Lessons from the Classics: MP Alternatives

We’ve all played a game or two (or twenty) with this system: each character has a finite amount of MP used for spells, more powerful ones cost more MP, and if your MP runs out you need items (or “rest”) … Continue reading

Posted in Action, Console, Game Design, Japanese, NES, Playstation, RPG, Series, SNES, Western | Tagged , , , , , , , , | 15 Comments

Chrysanthemum. Mac, 1993.

This is a quick post to highlight a little known Mac game from 1993 by Ryan Koopmans called “Chrysanthemum.” It can still be played online thanks to Online Alchemy, here. Worldview: Meticulous, meditative spatial management Theme: Flower-arranging Most puzzle games … Continue reading

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Shadow of the Ninja. NES, 1990

Shadow of the Ninja (“Blue Shadow” in Europe and “Yami no Shigotonin KAGE” in Japan) was developed and published by Natsume in 1990 for the NES. Worldview: Being a ninja Theme: Infiltration of a cyberpunk machine world The worldview may … Continue reading

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Indiecade Games on Kickstarter

Some of the cool games I found at Indiecade are/were running on Kickstarter! Wish I’d gotten a chance to post about Katacomb Kids before it reached its deadline, but looks like they didn’t need my help: http://www.kickstarter.com/projects/fourbitfriday/catacomb-kids-a-very-roguelike-platformer Looking forward to … Continue reading

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Kirby’s Epic Yarn. Wii, 2010

Kirby’s Epic Yarn was developed by Good Feel and released by Nintendo for the Wii in 2010. [I mentioned the game briefly in the Characters & World-building article (how designers spent three months perfecting Kirby’s appearance).] WORLDVIEW: Continual novelty and … Continue reading

Posted in Action, Console, Game Design, Japanese, Platformer, Wii | Tagged , , | 1 Comment