Inspired by “What Games Are” and my soon-to-be-published article on Gamasutra about “sekaikan” and the way Japanese video game developers craft games’ worlds, I decided to try launching my own blog. Like Tadhg Kelly of What Games Are, I believe that game developers are essentially world-makers. Yet there doesn’t seem to be much discussion of the ways that games succeed or fail in creating a world. Analysis and discussion focuses on traditional (yet vague and inappropriate) categories like “story” and “gameplay,” instead on the most important part of games- the world.
So, in this blog I’ll look at how individual games go about about creating a world, what and what doesn’t, in as concrete and practical terms as possible. I know I’m not the most experienced game developer out there, but no one else is doing this as far as I know, so I hope I can at least start some discussion.