I finished a demo of the first seedling of my RPG Maker game “Monster Garden” and put it on itch.io. You can download it (for free, obviously) or play it in the comfort of your own browser.
“No battle, no action, no story, no strategy, just monster love & friendship…”
-the irresistible tagline
I’m just going hog wild on drawing monsters and writing whatever silly, off-the-wall dialogue I want, no holds barred, so it’s a blast. And always looking for feedback.😀
It somehow got picked up by a YouTuber/Twitch streamer right away. You can see his streamed playthrough starting at 45:30 in this video.
And another “Let’s Play” by iwanplays here.
Posted in American, Characters, European, Game Design, General, Japanese, PC/Mac, RPG, RPG Maker, SNES, Western
My good old-fashioned posts were delayed once again by another article I was working on for an online magazine about energy and play, which will come out later this month.
But I’ve also fallen head-over-heels for RPG Maker MV lately, which was released for Macs last year. I’ve been using it to make a game called Monster Garden, and the hours just keep flying right by as I animate monsters walking around.
It’s basically just the RPG I always wanted to play, with lots of monster friends and alien locales. Maybe a battle system or two, but I’m still working on the details…
I’ll be posting more pics & GIFs at @_monstergarden if you’re interested.😀
I’m applying to work on it this summer at a game accelerator in Stugan. It looks like a great opportunity, and they take applicants from all over the world.😀 (You have to pay for travel expenses but food and living while you’re there is covered. :D)
And a Harvest Moon 64 post will be here eventually, too. Some day… some day!!!
Hey, so the regular posts might go on break for a minute while I’m busy… but this is NOT a death knell for the blog! Because what I am busy with is a big article along the lines of the sekaikan one.
I don’t wanna give anything away, but let’s just say I’ve been conducted some exciting Skype interviews with 15 or so people all over the world. Heh, heh, heh.
Also, I wanted to congratulate myself on the 1.5 / 2 year anniversary of the blog – I’ve kept up the post-a-month schedule and scored a cool 10,000 views.
I started out with the “Worldview Analysis” (sekaikan) posts, and then tried the “Lessons From the Classics” posts where I look at how older games deal with on-going RPG issues (leveling, magic, and MP). Those posts seemed really popular (the main source of the 10,000 views), and I’ve run out of good sekaikan games to analyze (except for Harvest Moon 64, my dearest treasure that I’ve been holding off on), so expect more in the future!
There was also a third type of most, kind of like a mix of both, where I look at a single mechanic in a game and why it works. Only one of these so far, about “Support” in Fire Emblem…but that was fun and I’d like to do more.
As always, please recommend any games you think I’d like or that you just like a lot! Thanks for reading.